2017 Spring Break Camps
We have an aircraft making camp taught by a retired Boeing Engineer, and EV3, Minecraft and Lego WeDo Camps for our young engineers.
2017 Summer Camps
Join us this summer to explore the fantastic world of engineering through our fun, hands-on summer camps! We have Junior camps for our youngest engineers ages 4 - 6 years, Apprentice camps for our experienced engineers ages 7 - 12 years old, and also Master Camps for age 11 - 16 years old. Through both directed and open-ended projects, campers will explore everything from mechanical engineering to aerospace engineering to marine engineering to hardware engineering to robotics to Minecraft and much, much more!
Register Online! for Engineering For Kids Summer Camp.
Camps At Catlin Gable School
Location: Portland Catlin Gabel School, Math Building.
8825 SW Barnes Rd, Portland OR 97225
All Day: 9:00am to 3:30pm, minimum 8 kids-max 20 kids, 2 instructors per one class.
Master Engineering Camps
Camps at Tigard Learning Center
Location: Tigard Learning Center
11507 SW Pacific Hwy 217, Tigard OR, 97223
9:00am to 3:30pm, minimum 8 kids-max 20 kids, 2 instructors per one class.
Click to register Junior Camps at Tigard Center
Click to register Apprentice Camps at Tigard Center
EV3 Lego Minstorms Robotics
Robo Battles: RoboGames curriculum is designed to introduce students to the world of not only building, but also programming basic robots. In this unit, students will design their robots to play games. We will play carnival toss, soccer, racing, and hide and seek!
Mission To Mars: This LEGO® Robotics: Mission Mars curriculum is designed to introduce students to the world of not only building, but also programming basic robots. Throughout this course the students will explore different ways in which a robot could be utilized to explore a distant planet
Olympics: This Robotics: Olympics curriculum will introduce students to the concepts of building and programming robots in a competitive and fun way. We will play in teams of hockey, tug of war, basketball, sprint, and wrestling!
Travel To The Future: This camp will immerse students in the expansive world of Minecraft, and will challenge student’s ingenuity and problem solving skills as they navigate through several engineering challenges. Students will learn how to use teamwork and manage resources like an engineer in the real world. Building in Minecraft allows students to experiment with designs and materials, all without the risks associated with building structures in reality
Medieval Redstone: MinecraftEDU is an expansive game that lets players design and create unique worlds with amazing structures. One of the more complicated aspects of MinecraftEDU is Redstone, which is MinecraftEDU’s version of electrical circuitry. This class will introduce students to the many uses of Redstone through a Medieval themed adventure of creation, exploration, and castle besieging, with students making mine cart tracks to help them gather resources, working together to build their kingdom, and designing traps to defend their castle, all with the use of Redstone
Electronic Game Design
Under the Sea: Video games are everywhere! Who would not want to be able to build their own? In this class, we will create our own version of the classic video game, Pong, but with a twist: it take place under the sea! We will use the Engineering Design Process to create a storyboard that will outline the rules of play and characters for our game. Then, we will use Clickteam Fusion 2.5® to bring our storyboard to life with programming. At the end of the program, everyone takes home a working Windows-compatible game.
Racing Games: During the
Electronic Game Design: Racing classes, students will use Multimedia
Fusion 2® to create their own video game. Whether students wish to
create a boat with a water themed track or any other theme, they build a
complete video game from start to finish. They program their vehicle
along with the opponents vehicle to drive on and off the track as they
both compete to finish the race first. At the end of the class, students
take home a copy of the game they create.
Platform Game Design:
During the Electronic Game Design : Platform classes, students will use
Multimedia Fusion 2® to create their own video game. A platform game is
a side-scrolling, Mario-type game where students program characters and
a two-dimensional obstacle course. They attempt to avoid or overcome
enemies and reach an end goal on multiple levels. At the end of the
class, students take home a copy of the game they create.